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Tunnel Hazard

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Devlog

  • Overhauls, Polish, and New Mechanics
    January 05, 2026 by TurtleSmock
    Working on Update 1.2 Update two will bring a number of improvements to Tunnel Hazard, including more freedom of movement and a new mechanic. These are some more of the changes that I have been workin... Continue reading
  • Rebuilding the Player State Machine
    January 02, 2026 by TurtleSmock
    1
    State Machines State machines provide a very clear model for defining different behaviors based on the current state of a given element. Enums and checks can be OK for very simple objects, but past a... Continue reading
  • Redoing Player Movement, New Art, and Object Pooling
    January 01, 2026 by TurtleSmock#devlog, #tunnel-hazard
    Some notes on the development of the first post-release update Reworking Player Movement This was mentioned in the post-mortem as a point of player feedback and by the time the game was done, I was so... Continue reading
  • Tunnel Hazard Postmortem
    December 28, 2025 by TurtleSmock#tunnel-hazard, #post-mortem
    Inspiration Game & Watch was a series of handheld single-title game units released in 1980 by Nintendo and produced for about a decade. These were basic early handhelds which each had a single game. I... Continue reading
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Updated 15 days ago